- #SONIC ROBO BLAST 2 PSP USING WADS MOD#
- #SONIC ROBO BLAST 2 PSP USING WADS UPDATE#
- #SONIC ROBO BLAST 2 PSP USING WADS CODE#
The original Sonic the Hedgehog was a delicate balance between fast movement and exploration-something lost in the “must go fast” releases since the early 2000s. But where EVERY official Sonic game of the past 15 years has failed to capture the magic of the original series, Sonic Team Junior discovered the secret that has eluded SEGA… quality mapping. Coyote until I played Arid Canyon Zone, complete with painted false tunnels and precariously balancing stones. I never knew how much I needed a Sonic zone dedicated to the deserts of Wile E.
#SONIC ROBO BLAST 2 PSP USING WADS MOD#
Quite the capstone to a game that began life as a Doom mod but has since spawned its own modding community complete with a fully featured Kart Racer! Sonic Robo Blast 2 is overflowing with professionalism the soundtrack is a masterpiece of original, Sonic-themed music, and every map is wonderfully realized.
#SONIC ROBO BLAST 2 PSP USING WADS UPDATE#
So why now, two decades later, did we decide to officially acknowledge Sonic Robo Blast 2? As if preordained by the gaming gods, the largest update in the mod’s history coincided with this year’s Cacowards. The independent spirit that drives both communities has created two completely different, thriving cultures with deep talent pools and a passion almost unrivaled by other games. Despite the differences, both communities evolved in parallel they cultivated detailed wikis, analyzed gameplay mechanics, encouraged criticism, and welcomed newcomers. As development on Sonic Robo Blast 2 progressed, the Doom and SRB2 communities diverged in much the same way as any ring species might in classical biology they became so disparate, there was nothing in common between either of them. Boasting mouselook, jumping, high resolutions, and the eventual implementation of 3D floors, it was easy to see why SSNTails used this as the base to build Sonic Robo Blast 2.įor the next two decades, lead developers would come and go, but a growing core of passionate Sonic fans ensured the project was always moving towards a completed state.
#SONIC ROBO BLAST 2 PSP USING WADS CODE#
That all changed when the community got their hands on the Doom source code and the 1998 release of one of the premier ports, Doom Legacy.
In 1997, SSNTails was working on a ridiculously amateurish Doom TC aptly named “ Sonic Doom 2” which was little more than MS paint sprites and some forgettable beginner maps-bog standard for an era of Mad Lib total conversions. For more than twenty years an evolving team of dedicated Sonic the Hedgehog fans have been hammering, chiseling, grinding, and hacking away at the ancient Doom Legacy port in an effort to create the most classically faithful 3D Sonic game. Some history for our readers: the Mordeth Award isn’t simply about “taking a long time,” but rather about the story of a project’s development-in this case, a story older than some of the adults reading this article. Mordeth Award - Surprise! Released project with the longest "development time"